Joan Lonzi Atencio

Game Designer – Level Design & UX Design

Projects

Proyecto 1

Tiris (Top-Down Shooter)

This is a videogame made by 20 people, made in ESAT.

Proyecto 2

Bitsy Game

A small narrative game made with bitsy, about a terrible crime and a professional detective.

Proyecto 3

Idle Game

Ide Icecube Farm is a little game made under 3 days, inspired in games like Cookie Clicker.

Proyecto 4

Puzzle Script Game

A sliding game with simple puzzles. Game made with PuzzleScript.

Proyecto 5

TPS ARPG Game

A blockout project, inspired in games like Dead Space.

About Me

Foto de Joan

Hi! I'm Joan, a young and passionate game designer specializing in Level Design and UI Design. I've been fascinated by video games since I was a kid, and for years I dreamed of becoming an architect until I discovered the world of Game Design.

That’s when I found my true calling: creating interactive experiences that blend visual design, storytelling, and gameplay.

Right now, I’m focused on sharpening my skills as a Level Designer, crafting playable spaces that not only challenge players but also tell stories and enhance immersion.

I'm also deeply interested in UI Design, as I believe a clear and intuitive interface is essential for a smooth and enjoyable gaming experience.

I'm always looking for new challenges, collaborations, and projects where I can grow as a professional and bring my creativity to the table.

Idle Game - Idle Icecube Farm

Idle Icecube Farm is a small video game developed in under three days, inspired by titles like Cookie Clicker.

IIF (Idle Icecube Farm) is an idle clicker with a playtime of around 20 minutes, where your goal is to produce as many ice cubes per second as possible.

Created using Construct 3 and developed solo.

Bitsy Game - An unsolved Case.

"A detective trapped in a spiral of mystery and blood, where every clue brings him closer to the truth... and danger. Can you uncover the killer before it's too late?"

An Unsolved Case is a short 2D narrative game made in Bitsy, where you take on the role of a detective trying to solve a brutal murder.



Created by me as a personal experiment in minimalist storytelling and limited design tools.

The game was developed in just a few days using Bitsy, with a focus on atmosphere, tension, and narrative pacing through simple visuals and interactions.

Top Down Shooter Game - Tiris Videogame

Top Down Shooter Videogame in Development

Made in Esat.

Puzzle Script Game - Skiing on ICE

Skiing on ICE! is a simple yet challenging 2D puzzle game built with PuzzleScript, where every move counts!

Glide across slippery ice, carefully planning each slide to reach your goal without overshooting.

The game was developed in just 4 days as a creative exercise in constraint-based design, using PuzzleScript's minimalistic tools to focus on smart level design and satisfying mechanics.

TPS ARPG Game - No Oxygen Left!

No Oxygen Left! is a third-person ARPG developed over the course of three months.

It features mechanics inspired by games like Dead Space, where oxygen is limited and players must scavenge for capsules scattered throughout the world while fighting off enemies.



This project focuses on level blocking and the use of design techniques such as foreshadowing in specific rooms. Verticality was also a key goal, aiming to create a more dynamic and less flat environment.

The constant search for oxygen adds a continuous layer of tension, the core experience the game is built around..

Contact

You can find me on the following platforms where I share my projects, progress, and more about the world of game design:

Click on the middle one to see more platforms!

My email: cyva.dev@gmail.com