Tiris, is a 3D Top Down Shooter Dual Stick with a touch of dark fantasy, made in ESAT by Cremaet Studios.
A small narrative game made with bitsy, about a terrible crime and a professional detective.
A blockout project, inspired in games like Dead Space.
A sliding game with simple puzzles. Game made with PuzzleScript.
Ide Icecube Farm is a little game made under 3 days, inspired in games like Cookie Clicker.
Hi! I’m Joan, a game designer passionate about Level Design and UI Design. I used to dream of being an architect, until I discovered Game Design and found a way to build worlds, tell stories, and create experiences all at once.
I love crafting levels that challenge and immerse players, and designing intuitive interfaces that make gameplay smooth and engaging.
Outside of games, I enjoy photography and playing guitar, two hobbies that keep my creativity alive and help me see the world from new angles.
I’m always open to new projects, collaborations, and ways to keep growing as a designer.
Tiris is a non-profit academic portfolio project that showcases the talents of our team and the dedication poured into its development.
Launching in Early Access, we seek to engage with the community, gather feedback, and enhance the player experience.
Infiltrate in Tiris Cathedral and recover your beloved's soul in this medieval, lowdark fantasy Top-Down Shooter.
Deal with hordes of enemies, solve the puzzles that block your path,
and free your loved one and the people from the tyranny of the Necromancer and his commanders.
"A detective trapped in a spiral of mystery and blood, where every clue brings him closer to the truth... and danger. Can you uncover the killer before it's too late?"
An Unsolved Case is a short 2D narrative game made in Bitsy, where you take on the role of a detective trying to solve a brutal murder.
Created by me as a personal experiment in minimalist storytelling and limited design tools.
The game was developed in just a few days using Bitsy, with a focus on atmosphere, tension, and narrative pacing through simple visuals and interactions.
No Oxygen Left! is a small third-person ARPG game developed over the course of three months.
It features mechanics inspired by games like Dead Space, where oxygen is limited and players must scavenge for capsules scattered throughout the world while fighting off enemies.
This project focuses on level blocking and the use of design techniques such as foreshadowing in specific rooms. Verticality was also a key goal, aiming to create a more dynamic and less flat environment.
The constant search for oxygen adds a continuous layer of tension, the core experience the game is built around..
Skiing on ICE! is a simple yet challenging 2D puzzle game built with PuzzleScript, where every move counts!
Glide across slippery ice, carefully planning each slide to reach your goal without overshooting.
The game was developed in just 4 days as a creative exercise in constraint-based design, using PuzzleScript's minimalistic tools to focus on smart level design and satisfying mechanics.
Idle Icecube Farm is a small video game developed in under three days, inspired by titles like Cookie Clicker.
IIF (Idle Icecube Farm) is an idle clicker with a playtime of around 20 minutes, where your goal is to produce as many ice cubes per second as possible.
Created using Construct 3 and developed solo.
You can find me on the following platforms where I share my projects, progress, and more about the world of game design:
Click on the middle one to see more platforms!
My email: cyva.dev@gmail.com